Sunday, January 20, 2013
Updated Block Out
Fixed some of the proportions to better match the concept. created more block out meshes to help match the concept.

Blocking Out Begins
Using the models I made in blender I was able to quickly block out the level that our concept artist had created. First test for the new art style inside the engine. Block out meshes fit and gave me a better sense of space and color that we will be using. We now have a good base to start modeling more complicated geometry with the same scale after a few minor tweaks get done. Now I can use the same meshes to test and play with for the next levels. Time to make a master shader for the interiors as well as more levels.

Above is first Unity Screenshot using simple block out meshes as well as a solid color shader. Based off of the concept for our interiors.

Above is the simple block out meshes I made quickly inside of blender. I kept scale in mind when making them which is why you see Robo_O in the scene.
Above is first Unity Screenshot using simple block out meshes as well as a solid color shader. Based off of the concept for our interiors.
Above is the simple block out meshes I made quickly inside of blender. I kept scale in mind when making them which is why you see Robo_O in the scene.
Wednesday, January 16, 2013
Spawn Point & HUD in progress
I'm in charge of making the fixing robot machine that act as the spawn point.
Right now the amount of polys need to be lower and the texture are coming out soon.
This is a temporary HUD for placeholder.
*Subject to change
Right now the amount of polys need to be lower and the texture are coming out soon.
This is a temporary HUD for placeholder.
*Subject to change
And so it begins
We are creating a action/puzzle game for iOS and Android.

Concept for Robo_O's room. His costumes and TV will be part of the background.

Robo_O's trusty friend on the lower left hand corner as well as some other assets for the other rooms.

Concept for cannon and booster juice as well as robots that will rag doll in the background.

Concepts for laser obstacles as well as artists frustration.
Concept for Robo_O's room. His costumes and TV will be part of the background.
Robo_O's trusty friend on the lower left hand corner as well as some other assets for the other rooms.
Concept for cannon and booster juice as well as robots that will rag doll in the background.
Concepts for laser obstacles as well as artists frustration.
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